Here you will find Blog posts about atavism
Our main focus for the next few months is the server side pathfinding and player movement handling, but we will be doing small updates every so often to fix those pesky bugs and to fix up some minor features. The past couple weeks I have been spending a bit of time with our testers to get all our additional plugins up-to date with our latest release (2.1) and to fix up a couple things. This means you can look forward to seeing an incremental update of Atavism (version 2.1.1) along with AtVoxel 2.1 and the latest NGUI-Atavism scripts next weekend.
So what fixes or improvements can you expect?
Atavism itself has seen the WorldBuilding UI and client-side scripting split into two files allowing for easier integration with AtVoxel and any other UI customisations that others may wish to use. The player input and mob controller scripts have been modified slightly which have resulted in a Click-to-Move input controller that works properly (allowing Diablo-style control).
On the server side the remote-account connection system has been improved to make it much easier to connect external websites, databases or other systems to Atavism to control user accounts. Next weeks blog will cover this in detail, explaining how you can set up Atavism login to connect to your website. Quests will also get another fix so pre-reqs now work.
The UMA-Atavism package has had 3 fixes added in: pants for Male characters now work, unequipping a belt now removes the model from the character and the alt-tab (or minimise) bug has been fixed so the textures are applied again to all UMA characters when going back into your game. The update is already up and ready for you to grab.
AtVoxel has been upgraded to work with the new Claim/World Building system in Atavism and as a result now has a proper UI which can be used without any customisation. This means AtVoxel can now be adeed to your project and used right away rather than having to make other changes (or deal with ugly debug UI).
Finally, the NGUI package is being updated to contain scripts for all the new features added in 2.1 (such as Merchants). One of our key testers has been working to create a demo scene/project which will be released a little later to help users get NGUI working with Atavism.
It's looking to be a good weekend of releases next week with something for everyone. Keep an eye on the forums for the announcement of the releases.