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Nature Manufacture Dynamic Nature - Starter This pack is:- group of HQ assets which will work with unity standard shaders and other systems; - g.. Product #: NM_DNS Regular price: $45.00 $45.00

Dynamic Nature - Starter

This pack is:
- group of HQ assets which will work with unity standard shaders and other systems;
- group of shaders which will bring better quality and simplify your workflow, if you want to use them;
- shader pack for CTS to get 1:1 compatibility;

Shaders need shader model 2.0-3.0 so they supports even old mobiles.

Pack features:
- Vegetation Studio Compatibility;
- direct support for unity 2017.1+. Importing in lower version will import 5.5v of the project with wrong shaders and models for 2017.
- 88 Ice textures, 68 materials (544 ice variants);
- 8 Ice shaders;
- Example snow / season manager, one slider to rule them all! (terrain, models, particles, trees, grass);
- 6 Trees with LODs and 24 prefabs ( normal, winter, seasonal versions);
- 5 Small stones and 15 prefabs (normal, winter/moss/grass versions);
- 6 Big stones and 18 prefabs (normal, winter/moss/grass versions, uvFree with models, terrain blending);
- 27 Billboard grass textures (9 sets);
- 32 Shaders;
- Vegetation studio support;
- CTS - Complete Terrain Shader 1:1 integration;
- 7 Grass models (texture is atlased);
- 4 Grass shaders (2 custom, 2 for unity terrain );
- 5 Leaves shaders (normal, winter and seasonal with metalic specular, versions),
- 4 Bark shaders (normal, winter with metalic, specular versions);
- 20 Ground textures (5 sets);
- 1 Particle prefab;
- 3 Example terrain shaders: 4 layers with snow (triplanar with model blending, world mapped, standard);
- 3 Demo scenes (season demo,uvFree power presentation, ice world demo);
- Shaders support instantiating;
- Ice have opacity slider which help in blend with water systems;
- Speedtree support (but not billboards yet)
- Many screens were made with Unity post process stack. Their profiles are incluided in asset pack.

This pack is group of PBR assets (models, textures, shaders) which create dynamic and non dynamic environment system. This is part of huge system which will bring dynamic and non dynamic HQ environment into unity. Asset could be also used to change your models into winter or overgrown with moss and grass without additional work. All shaders are compatibile with Unity Standard shader (they use the same channels) and unity terrain system. Leaves shader dynamically change snow cover but also change leaves to autumn version. Each snow/moss shader dynamically reacts on object position and covers it by snow or moss correctly by taking into account normalmap, vertex position and it's direction. This feature gives natural feeling. Models contain LODs, trees use cross models as last LOD. Soon we will add billboard versions with snow shader until this moment we use cross models which ofc support snow system.

Trees
They have very low overdraw and shared textures and materials. That means they are gpu and batching friendly. Trees are in hero versions - archviz and normal which are siutable for games. You also could use hero LOD for games when camera is very close. In our demo scene we get 200-300 fps on gtx 960 with our hero assets. Shaders support instantiating!

Meshes
Prefabs show many shaders specular and metalic variants like:
UV free, UV free snow - they are world mapped so scale do not change texture resolution. They blend perfectly with terrain
Standard Snow/Moss/Grass shaders cover models by snow from the top. Cover reacts on rotation and normalmap dynamically.

Terrain
Terrain shaders use only 4 splats + snow texture. Snow uses normalmap and terrain slope to cover your terran. CTS - Complete terrain shader is full version with many variants and optimisation of this shaders.

Ice
Shader features: ice depth, water depth, translucency, noise which kills tilling, PBR, objects and terrain blending,support shader model 2.0, mobile friendly.

All shaders use the same channels as unity standard shaders and support instantiating:
Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smothness (A) // Normal (RGB)
Specular Shader: Albedo (RGB) // Normal (RGB) // Specular (RGB) Smothness (A) // Ambient Occlusion (G)
We use and advise to use such configuration in your projct to save a lot of memory and gpu sources. Instead of spearated 5-6 textures you can use 3 combined textures ,with the same result in unity standard shader as well as in our system.

Textures are 2048x2048 up to 4096x4096 resolution but they look very good also at lower resolution. With packed and atlased structure they are very light for gpu and memory.

Many screens were made with Unity post process stack. Their profiles are incluided in asset pack.

FILE FORMAT
Unity3d Package




Documentation


Forum and update roadmap

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