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 Atavism Roadmap for 2018

Welcome in 2018, we have hope that this year will be great for all Atavism Community. We have great news for you. We established and scheduled Roadmap for this year of Atavism development.

  1. Pathfinding (Pathfinding mostly for mobs) - COMPLETED (2018.2)
  2. Socketing for weapons and armors (so you could put gems, runs or in general socket items into the weapons and armors to improve their statistics) - COMPLETED (2018.3)
  3. Enchanting for weapons and armors (so you could improve item statistics by increasing it to +1, +2, etc. with some logic behind when you failed to enchant it) - COMPLETED (2018.3)
  4. Sets of weapons and armors (so you could define some items which would be part of the set with a number of items which would give some statistics as a bonus when they are wearied) - COMPLETED (2018.3)
  5. Talents (passive abilities which could be learned) - NOT STARTED
  6. Crafting Book (so you could learn to craft recipes and put them permanently into the crafting book, to craft items) - COMPLETED (2018.3)
  7. Auction house (so you could put on sale some of your items, so they could be visible if you are offline) - COMPLETED (2018.3)
  8. Loot settings (like only Leader, Free for All, By Turn, Random) - NOT STARTED
  9. Rankings (to present most active, powerful… players) - NOT STARTED
  10. Minimap (so you could use more features like showing where the specific quest can be completed) - NOT STARTED
  11. Loading Screen (for asynchronously loaded scenes) - NOT STARTED
  12. Social Plugin (Blacklist) - COMPLETED (2018.3)
  13. Premium Account Functionality (for example the extra amount of experience when the account has premium status) - NOT STARTED
  14. Windows Manager for Atavism which will let you install, and manage your Atavism for Windows - COMPLETED (2018.3)
  15. UI designed exclusively for Atavism - COMPLETED (2018.3)
  16. Non-target combat system to let your players use abilities without a selected target - COMPLETED (2018.3)

We have hope that you like what is coming this year, we are already excited to implement some of them, so stay tuned.

NavMesh Pathfinding

NavMesh/Pathfinding. The biggest feature in Atavism. Now you are able to prepare geometry graph on the client side by using best A* Pathfinding Package, which you can download directly from the apanel. We decided to implement the ready solution on the client side because it allows you to use very detailed options and prepare a proper graph on the client side with easy to use interface and reliable and tested features. On the server side, we implemented Recast4j library with many adjustments. Basically, you can use old version if you won’t provide graph on the server, then you will still use old pathfinding A->B version, while if the server will find the proper graph for the instance then it will use it for pathfinding for mobs and NPCs. It also includes Line of Sight and Full 3D aggro.

Completed (2018.2)

Completed (2018.3)

Socketing

Socketing for weapons and armors (so you could put gems, runs or in general socket items into the weapons and armors to improve their statistics)

Enchanting

Enchanting for weapons and armors (so you could improve item statistics by increasing it to +1, +2, etc. with some logic behind when you failed to enchant it)

Completed (2018.3)

Completed (2018.3)

Sets of items

Sets of weapons and armors (so you could define some items which would be part of the set with a number of items which would give some statistics as a bonus when they are wearied).

Auction House

Auction house (so you could put on sale some of your items, so they could be visible if you are offline)

Completed (2018.3)

Completed (2018.3)

Social Plugin

Social Plugin (Blacklist)

Crafting Book

Crafting Book (so you could learn to craft recipes and put them permanently into the crafting book, to craft items)

Completed (2018.3)

Completed (2018.3)

Windows Manager

Windows Manager for Atavism which will let you install, and manage your Atavism for Windows

Redesigned UI

UI designed exclusively for Atavism

Completed (2018.3)

Completed (2018.3)

Non-target Combat System

Non-target combat system to let your players use abilities without a selected target

Loot settings for group

Loot settings (like only Leader, Free for All, By Turn, Random)

Not Started

Not Started

Premium Account Functionality

Premium Account Functionality (for example the extra amount of experience when the account has premium status)

Rankings / Leaderboards

Rankings (to present most active, powerful… players)

Not Started

Not Started

Talents

Talents (passive abilities which could be learned)

Minimap

Minimap (so you could use more features like showing where the specific quest can be completed)

Not Started

Not Started

Loading Screen

Loading Screen (for asynchronously loaded scenes)