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Atavism X.13.0 Release!
We are excited to announce that the new Atavism version has just been released.
The main scope of it has been completely rewritten, and new PvP features.

New PvP Feature Highlights

  • Flexible Engagement & Karma Systems
  • Faction-Based (Standard): Defined factions forge allies. They can be set on a per-region basis.
  • Chaotic PvP: Attacking a neutral player flags the aggressor as PvP-ready “Purple”. If the other player won’t fight back and will be killed, then the killer will get PK points, and it will be flagged “Red”.
  • Outlaw Mode PvP: Regions can be set to an “Outlaw” type, where players must manually toggle a PvP entry ability to engage with other flagged players.

PvP Territory & Sanctuary Management

  • Dynamic Zoning: Combat remains region-based, with the ability to define Sanctuaries within PvP zones to exclude combat from specific areas like quest hubs.
  • Regional Controls: Developers can now toggle whether groups and guilds are considered allies within a specific region.
  • Map Restrictions: Specific items, such as teleport scrolls and mount effects, can now be disabled within designated PvP maps.

Progressive Ranking & Rewards

  • Master Points Currency: Every kill grants Master Points, a PvP-exclusive currency used for rewards and buffs.
  • Dynamic Point Scaling: The system calculates point rewards based on the rank difference; defeating a higher-ranked player yields more points, while killing lower-ranked players yields fewer.
  • Stat Incentives: Reaching rank tiers can unlock and apply effects on players to boost their stats or give them other bonuses or special triggers.

Ul & Identity

  • Visual Identification: Player names change color based on their faction (e.g., Red, Yellow, Blue) to quickly identify allies and enemies.
  • Slay Announcements: Kills can be broadcast within an instance or world as a special announcement.
  • Faction-Locked Guilds: Guild creation and membership are now tied to player factions—only players of the same faction or friendly ones can join a guild.

Happy building!

Release 10.6.0 21c31

🚀 Dear MMO enthusiasts!

Atavism X (10.12.1) is live! 🎉

🐞 This is a patch that addresses some issues as well as adds some modifications to the existing features, like:

 

  • Mooified the timeout when the server RDP port was not accessible from 30 to 2 seconds.
  • Mofidied /abilityDebug command, to show debug information about “in front” (+-60 degrees) and target direction for targeted abilities.
  • Updated the Modular Customization System to the newest version prepared by @TheVisad.
  • Modified displaying cursor over various objects, where now it’s taking into account the camera distance from the character when determining whether the cursor should be displayed on the object or not.
  • Addressed important fixes

Check out the full release notes here.

We hope you enjoy this version and the direction we’re heading together.

🕹️ Download Now and elevate your development! Enjoy! 

Release 10.6.0 21c31

Dear Community!!

🎉 Atavism X.12 is Here! 🎉
We’re excited to announce the release of Atavism X.12, packed with powerful new features to make your development experience smoother, faster, and more flexible than ever!

🚀 What’s New in Atavism X.12

🔧 Atavism Manager (Unity Editor)
Combines all features of the old Atavism Editor + more.
New parameters from Login Scene → Scripts.
Searchable parameters by groups, names, tags, and values.
Scriptable Character Controller and Camera for easier modifications, especially across multiple instance scenes.

🎮 Client Enhancements
Define a default Character Controller & Camera for all instances, with per-instance overrides.
Easy-to-use presets: 3rd person, 3D, top-down, click-to-move, etc.
Simplified new scene setup – all objects are instantiated automatically from defined parameters.
Switch between UGUI and UI Toolkit effortlessly (UIs are now prefabs).
URP/HDRP package support with auto-configuration based on project settings.

⚔️ Server & Combat Improvements
Persistence Manager optimization: now clones objects before saving to the database.
Prevents server freezes and combat delays caused by database locks.
Performance improved by 600x–6000x – locks reduced from minutes to milliseconds!

📊 Stats System
Added ability to set a maximum value (cap) for base stats.

🕹️ Input Controller Update
Full support for the new Unity Input Controller (default in Unity 6).

Check out the full release notes here.

We hope you enjoy this version and the direction we’re heading together.

Download Now and elevate your development! Enjoy!