We’ve made solid progress on the Atavism for Unreal project. Several UI elements have now been completed, and we’ve begun working on both written documentation and video tutorials to support users and developers.
The most significant milestone, however, is the completion of our navmesh/pathfinding system. Unlike the Unity version, this system had to be written entirely from scratch for Unreal. It now allows navigation data to be generated and saved both as a graph and as voxels within a defined volume, giving us much greater flexibility and control over AI movement and world navigation.



Stay tuned for further news.
