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As you know our Atavism for Unreal Team is constantly growing. This time we are pleased to inform you that we started cooperation with FBAM STUDIO which will make the Unreal client-side part. They are very experienced and well known as they are also making very good and high rated packages on the Unreal Marketplace. During the next few months, we will work hard to finally present some more in-depth sneak peek of our progress.

 

You guys will be amazed by the new Ataivsm Editor. It will have many new features like advanced search with configurable filters to speed up your development by improving access to the desired information.

The table view will also give you a more broad view compared to the form element. Handy profiles will let you access many projects within one application. Add new entry accessible from any form on demand. On top of this, we will bring more constraint checks to reduce possible configuration mistakes to the minimum.

All of this in the modern theme. Of course, we couldn't forget about multilingual support, where you can be able to use community translations if necessary. But well, take a look for yourself.

 

 

Dear Community. We are very excited about this Atavim for Unreal Engine Project.

We already started making the new Ataivsm Editor for Unreal. For those of you who are not familiar with Atavism, Editor is the main graphical tool in which you can configure Ataivsm elements, like add quests, items, skills, dialogues, player statistics, instances, and much more, but the complete list can be found on the current wiki page https://wiki.atavismonline.com. Because we are at the beginning of the project, we are sharing materials that we have, and they are mostly related to the Unity, but over time we will add more content related to the Unreal Engine. Atavism for Unreal will also have its own documentation, tutorials, we will create separate forum sections to split these two branches, so you could easily find the information you will be looking for.

So, we decided to build the Ataivms Editor in Electron and Angular, which gives us all the benefits and features we required. We will present some early screenshots when we will code the general shape of the application. In the meantime, we encourage you to check our Atavism Editor promotion video. This is the current version that is built in Unity. We already redesigned it and added some nice features, which should speed up the development even more.

We are also building the team which will work on direct Unreal - Atavism integration.