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Atavism 2018.3 Preview

We are pleased to inform you that within the next Atavism big update signed as 2018.3, we will introduce many new features like:

 

  • Backdating for items, yes, this long time expected feature will be finally there, so if you will change any item attributes within Atavism Editor, these attributes won't be only applied to newly generated items, but also for the same items which are already in your players' backpacks,
  • Socketing, where you will be able to define and put runes, gems

Atavism Autumn Sale 2018

Vacations are over and the new school year has begun. For this occasion, we prepared Autumn Sale for Atavism Licenses and Upgrades which you can get for 20% off. If you haven't seen what Atavism is capable to, grab the Atavism Live Demo sample for free and see for yourself: https://atavismonline.com/images/AtavismLiveDemo/AtavismDemo64.msi.

https://atavismonline.com/home/atavism/atavism-on-premises

https://atavismonline.com/home/atavism/atavism-upgrades


Atavism 2018.2 is released

Atavism 2018.2 is here. With its most demanding feature server-side NavMesh you can do so much, but pathfinding is only part of it. Based on NavMesh graph Atavism can now use full 3d aggro range, so you can fly above the mobs and not cause them to aggro. There is also Line of Sight feature, so if the hostile mob will find obstacle on the way to its target using NavMesh raycast then it won't aggro either.
These features allow you to build dungeons where mobs can ambush your player around


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