Dear Community,

As some of you may know we worked for some time on new documentation, to update and add some information and we think that we are ready to share new version with you. We added some information about configuration, plugins, updated screenshots and redesigned whole website with more friendly search functionality.

Let us know what you think about it, what we could improve to make it better.

Over time we will try to fill the gaps in documentation and present more use cases, we are still working on Tutorials part so they will be also presented over time.

Address where you will find new documentation remain the same: http://wiki.atavismonline.com

New Atavism 2.7 is already there, we put a lot of effort to make as many elements migrated into this release. We tested it on each stage, because of the number of changes we would like to include to ensure that this final version will be rock solid.

In the newest Atavism 2.7 version, we implemented Arenas where you are able to compete with other players, define rules like rewards, size of Arena Teams and more. You can define the required level for entry. There are two types of entry single player and the whole group, so group leader can assign to the queue whole party as a one. Because we think that if there is a great package which can spare you a significant amount of time and effort then why not integrate it or make integration easy. That's why we made World Streamer, Master Audio, TextMesh Pro, and I2 Localization integrations. So you can gain performance, scale your game up, manage audio and make your texts and UI look beautiful and crispy in any resolution. Also, it allows you to make your game in multi-languages, or even if you are using one then it gives you the ability to adjust your texts more easily by just using google spreadsheets.

New attributes like Critical chance, critical power, evasion, and parry allows you to make your game more interesting. New effect type Sleep allows you to handle crowd control in your game. Full release notes can be found here.


We are pleased to announce that Atavism after negotiation process was taken by our studio. Now we are the new owner of the Atavism project and we are very excited about its future development. As you might know we developer our game called World of Heroes based on Atavism for almost 4 years now and we made lots of modification and improvements during that time, so we are going to implement them over time to the main Atavism branch.

We would also thank you for the whole work which Neojac Entertainment Team put into this product and that they trusted us enough to sell their baby, it is a privilege for us.

Because of taking the development of such complex software as Atavism is really time-consuming, we want to ask You to be patient, as we will need around one week for migration process of whole Atavism environment.

We would like to ensure all Atavism license owners that we will honor their licenses and the new version will be introduced as soon as possible after we will finalize systems and repositories migration process.

 We will inform You about whats coming next at the beginning of November and I'm assuring You, improvements are coming into Atavism soon.